Game Designer and 3D Animator
Gameplay Animator for Capstone Project (Mariana)
Fall 2021 - April 2022
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Animated enemy character with keyframed animation in Autodesk Maya
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Rigged and animated weapon animations for a first-person viewpoint
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Collaborated closely with lead designers/artists to ensure that the animation would fit the deep sea horror element tied with the project
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Worked in a fast-paced manner to adjust to shorter deadlines
Gameplay Animator for Momentum Games (Athanasia)
Winter 2021 - Present
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Rigged and animated diverse set of prehistoric animals with keyframed animations in Autodesk Maya
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Rigged and animated numerous weapon/item animations for a first-person viewpoint
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Implemented and created animator controllers in Unity Engine for creature AI
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Consistently communicated with gameplay designers and programmers to ensure the animations would fit the scope of the project
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Implemented new animation techniques to fit the art style of the project
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2D Artist/Animator for Sprint Week (Sumo Slam)
September 2018 - October 2018
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Five person team project for school sprint week
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Participated in designing the gameplay/combat loop
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Created various idle pose drafts for sumo fighters
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Designed UI elements for the game
Expertise and Softwares
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Autodesk Maya
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Keyframe Animation
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Animation Implementation to Unity and Unreal
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Character Rigging