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Gameplay Animator for Capstone Project (Mariana)

Fall 2021 - April 2022

  • Animated enemy character with keyframed animation in Autodesk Maya

  • Rigged and animated weapon animations for a first-person viewpoint

  • Collaborated closely with lead designers/artists to ensure that the animation would fit the deep sea horror element tied with the project

  • Worked in a fast-paced manner to adjust to shorter deadlines

Gameplay Animator for Momentum Games (Athanasia)

Winter 2021 - Present

  • Rigged and animated diverse set of prehistoric animals with keyframed animations in Autodesk Maya

  • Rigged and animated numerous weapon/item animations for a first-person viewpoint

  • Implemented and created animator controllers in Unity Engine for creature AI

  • Consistently communicated with gameplay designers and programmers to ensure the animations would fit the scope of the project

  • Implemented new animation techniques to fit the art style of the project

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2D Artist/Animator for Sprint Week (Sumo Slam)

September 2018 - October 2018

  • Five person team project for school sprint week

  • Participated in designing the gameplay/combat loop

  • Created various idle pose drafts for sumo fighters

  • Designed UI elements for the game

Expertise and Softwares

  • Autodesk Maya

  • Keyframe Animation

  • Animation Implementation to Unity and Unreal

  • Character Rigging

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